Thanks for playing!!
I've been interested in video game design and learning interactive graphics on computers since I was around 6 years old.
At 8 years old, I was the first person to find a now well-known Easter-egg input combination in Gradius III (SNES) and it was publicized in an early issue of Game Informer Magazine.
During my days in grade school & junior high my love for multimedia caused me to quickly advance to recording editing and producing audio as well as learning graphic creation techniques like MS Paint at home and HyperCard at school, while playing computer games on the apple II's at the library for fun, and eventually on a Gateway PC with Windows 95, at home.
I would spend my free time teaching myself to make small asset swap mods for computer games and exploiting glitches in console games, without regular access to the internet. When I was in high school I excelled in graphic aspects of art and took on new media such as painting, photography, ceramics, steel sculpture, basic video production, interactive design, simple animations, and video game assets.
In college I leveled up my figurative techniques in drawing, painting and sculpture, and also picked up new talents in the multimedia field such as graphic/web design, advanced 3D/2D animation, shooting, editing, and producing digital video, 3D modelling, character design, lighting, and rendering, digital interior/exterior design, as well as classical figurative additive sculpture.
After much trial and error with different coding languages and game engines, my love and drive for game design and creation has brought me to focus on game development using C# in the Unity game engine, where my existing passion for interactive media and creation has been increasing exponentially since 2013.
Recently I've been getting more and more into homebrew!