Frontrooms: Normalities is the only reverse backrooms, reverse anomaly game for game boy!

It's your first day at Haunt Assure and it's your job to make sure these frontrooms are fully haunted every day!

Scan and memorize the 4 walls of 3 rooms to find things that are out of place as you repeat a series of FRONTROOMS, reporting NORMALITIES!

The very first day nothing is normal. Every day after, something may or may not be normal, and you must report YES,  if something is normal and if nothing is normal, then you must report NO.  When you get it wrong, the days in a row counter returns to 0. Get to 10 days in a row to get the first of 3 endings.

Use the pointer to look around the room. Click on the right side of the wall to turn right, or the left side of a wall to turn left .etc. Click

If you cant remember how things are supposed to look use the pause menu to return to the first day where everything is how its supposed to be.

 

FEATURES:

  • 37 gut curdling sound effects!
  • 3 spooky songs to choose from and jam to!
  • 10 optional jump scares!
  • 3 difficulty levels each with different endings!
  • Game Boy or Game Boy Color graphics!
  • Compass at top of screen to prevent getting lost!
  • Optional lighting effects!
  • Library of tips for help!
  • Victory music when you win!


CONTROLS:
for the web build  and exe emulator, arrow keys or WASD are "D-pad", Z or J keys are "A", and X or K keys are "B", Enter is "Start", Shift is "Select". 

Use the D-pad to move the pointer, and A or B to click.
Start or Select to pause the game and see the options menu.


Made entirely by Rik Oclon
(AKA WAV Games)

Software Used:
GB Studio, Aseprite, BFXR, Audacity

Made for GB Compo 2025

----------------------------
Developer Note:
0.2 update fixes a bug in the harder difficulty mode
(number of days in a row showing incorrectly)

Download

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Click download now to get access to the following files:

Frontrooms Normalities 0.1_jam.gbc 1 MB
Frontrooms Normalities 0.1_jam.gb 1 MB
FrontroomsNormalities_0.1_Win.zip 35 MB
Frontrooms Normalities 0.1_jam_analogue.pocket 1 MB
Frontrooms Normalities 0.2.gb 1 MB
Frontrooms Normalities 0.2.gbc 1 MB
Frontrooms Normalities 0.2_analougue.pocket 1 MB
FrontroomsNormalities_0.2_Win.zip 34 MB

Development log

Comments

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This was super cool!! I love this genre of game and to see it adapted in the game boy style is incredible. Some of the normalities really stumped me, but thats all part of the fun. 

Got to play it for a video!

So glad you found and enjoyed it! 

Awesome video, I really appreciate you making it! I smiled knowing that someone actually "got" it 🙂

Nice work catching the mouse hole normality! ðŸ‘€

Thank you for making this game. :) I have a question. How do you progress to the next day?

Thank you for playing! My apologies for it being a bit confusing. 

Each day consists of 3 haunted rooms with 4 walls each. Heading North (compass at top) progresses the rooms, and after the third haunted room you enter a room with a yes or no button. The very first day shows you how each room is supposed to look, so on that day it wont let you choose "Yes" because nothing is normal on that day. Passing through the door in the reporting room progresses you to the next day and the room after tells you how many days in a row you've gotten correct. Every day after there may or may not be something normal, and both the "Yes" and "No" buttons now function. If you get it wrong the "Correct days in a row" goes back to zero, but if you get it correct then the number increments. 

So in short heading North to the end of the series of rooms progresses the days, but reporting incorrectly resets your progress.